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Sent: (via email) Mon, 16 Nov 2020 11:33:05
Was wondering if you had any insight into this issue that I've posted about on the e-maculation forums:https://www.emaculation.com/forum/viewtopic.php?f=7&t=10902
Basically, I'm unable to get sound working on a Raspberry Pi4 with vMac compiled with SDL and ALSA. Other apps (including Basilisk II, for example) work with SDL and ALSA so my overall setup seems OK. Anyway, just wondered if you might have any pointers.
[... name ...]
status : documentation pending
To start with, “-snd-api alsa” would at best do nothing when used “-api sdl”. The code for using sdl is trying to be as platform independent as possible, and does not implement using alsa directly. The build system attempts to verify that any regular options used are valid, and any combination of them that doesn't work and the build system didn't catch is a bug. This is not true for developer options like “-snd-api alsa” and “-api sdl”, since often what is desired is to generate as close as possible to working when porting to a new platform. I should document this distinction.
I thought SDL provides its own options for choosing how sound is implemented. Also I would think alsa is normally the default for SDL on linux. But I don’t know about SDL for Raspberry Pi.
The SDL port is mostly there to provide a stepping stone for more native ports. Is there a reason you want to use it instead of the X11 port? If the SDL port is doing something better, I’d prefer to fix the more native port.
By the way, “-cpu arm” is not needed for your options, it is implied by “-t larm” (Linux on ARM).
Sent: Fri Nov 6 03:27:14 2020
Hey it's me again, the guy who asked about the vsync and less accurate mouse emulation for tablets.
Sent you some $$ because this is continues to be the best software ever! THanks so much for doing what you do.
I seem to have a bug that I'm guessing is related to high-DPI display. I'm trying to compile a custom version, nothing fancy just one that runs in the BG by default. I'm getting a strange error where the graphics draw in the lower left 1/4 of the window.
I can email you a screenshot or something. No pressure or anything, would be happy to help figure it out in any way I can. I'm using the instructions as-is on the developer page.
I can be reached at [... email address ...]
YOU ARE THE BEST!!
status : responded
If you have not already done so, try Mini vMac 37 Alpha. This sounds like a bug that was fixed: “When compiled with a recent version XCode, like 11.4.1, Mini vMac for OS X would not draw correctly on a retina display. It now calls "setWantsBestResolutionOpenGLSurface:NO" when available. A comment found in SDL 2.0.12 explains: "Note: as of the macOS 10.15 SDK, this defaults to YES instead of NO when the NSHighResolutionCapable boolean is set in Info.plist". This problem occurred because the NSHighResolutionCapable key was added in July 2018 to make the window frame look better on retina screens.”
Sent: Tue Nov 3 15:44:58 2020
I sent you something yesterday about Temple of Apshai Trilogy not working under Mini vMac. I have an update to that. It will work, but only by running at the slowest emulation speed. Control-S-Z
Hopefully that helps. Thanks for all your efforts!!
status : responded
That’s good that you independently found the same work around.
Sent: Tue Nov 3 01:07:43 2020
Hello there. I very much appreciate all your efforts with Mini vMac!!
Recently a playable (hacked) version of "Temple of Apshai Trilogy" was made available on Macintosh Garden. The game does start and plays the intro music but the emulator seems to have problems with sound during screen transitions. It will stick on the last note played when transitioning from the title screen to the menu and then will freeze the emulator when the next sound is to be played. (encounter in a dungeon)
This was also tested with Mini vMac alpha v37 to see if the fix for Winter Games would also apply to this issue. But alas, it does not not solve the problem.
status : responded
This game seems to work at 1x speed. The 8x default speed of Mini vMac is not compatible with all software. Making most software more usable is I think a worthwhile tradeoff.
The speed is controlled by the ‘S’ command of the Control Mode. If you use this a lot, there is also compile time option to start at 1x speed, “-speed z”.
Sent: Mon Nov 2 14:42:32 2020
I got a problem my mini vmac screen won't work can you help me
status : responded
Sorry, not without more information.
If you have not already seen it, please see the Getting Started with Mini vMac instructions.
Sent: Sun Apr 22 07:17:55 2018
Minor (?) bug report. If you run SimCity 2000 (I've tried 1.0 and 1.2) in Mac II mode and open the neighboring cities popup (button next to the big green dollar sign in the left-side toolbar) then it shows the populations of those cities with either ridiculously large population numbers or sensible numbers with many leading zeros. I always remember this working on my real Mac (when it still worked) and it seems to work okay in Basilisk II.
I'm guessing this has to do with the FPU emulation? Maybe this expected at this point? I seem to remember you mentioning somewhere that the Mac II emulation wasn't quite done... Anyway, thanks for your time!
status : open bug report, work pending
Thanks for the bug report. This has been reported before, but that it works in Basilisk II is new information. Which provides a straightforward, if very time consuming, path to fixing it.
Sent: Mon Oct 19 05:55:43 2020
i have been having issues getting the ua608d utility to unarchive the system 6 os files using command prompt on windows 10
i keep getting
usage: unar archive_file dst_file
as a response or nothing at all
so i am pretty sure i am mostly trying to use it correctly but missing something small in the syntaxing
after using cd to navigate to the folder i am using i have tried just running the command supplied './ua608d SSW_6.0.8-1.4MB_Disk1of2.sea.bin "System Startup"'
but that errors as '.' is not a recognized internal/external command program or batch file
running 'ua608d.exe ./ua608d SSW_6.0.8-1.4MB_Disk1of2.sea.bin "System Startup"' gets me my error
and using 'start ua608d.exe ./ua608d SSW_6.0.8-1.4MB_Disk1of2.sea.bin "System Startup"'
to run the executable just runs it for an instant before it quits
and follow up or advice to correct this probably user error would be appreciated
if it would be easier to email me feel free to on [... email address ...]
status : received, definitive reply pending
I’ll need to try it on a Windows machine to be sure, but I’d suggest:ua608d.exe SSW_6.0.8-1.4MB_Disk1of2.sea.bin "System Startup"
That is, get rid of the extra “./ua608d”.
In a unix style shell, “./ua608d“ will run an executable file named “ua608d“ located in the current directory. Just saying “ua608d“ will not find it in the current directory, it will instead look for it only in previously defined paths. If I remember correctly, this is to prevent unpleasantness if some joker has made an executable named such as “ls”. Apparently though, in the Windows shell it will look in the current directory.
Sent: Sun Oct 18 18:22:50 2020
I have a small request for the next version of Mini vMac. I know the "v" icon that shows on the desktop for non-800k disks reflects the fact that you basically replaced the floppy driver with a custom virtual device that reads any size of disk image. While I would absolutely love it if Mini vMac eventually emulated a real hard drive I understand that it's not currently and might never be on your road map.
That's all great but I don't really want or need to be reminded that the underlying devices are non-authentic. So, if was hoping that you might introduce a new compile option--that would be entirely cosmetic--that would cause 1440kb (for HD floppy disks) to show the standard floppy disk icon and images of all other sizes to show the hard disk icon?
Thanks for considering my request.
status : possible feature pending
That would be a reasonable compile time preference. One complication I remember from the last time a similar request came up is that there does not seem to be a standard hard disk icon to be found in the System or Finder files, I suspect that various driver software just provided their own icon.
Sent: Sat Oct 17 00:45:24 2020
Hi, tried running Mini vMac but keep getting a "unable to locate ROM image error"
status : responded
Please see the Getting Started with Mini vMac instructions.
The relevant sentence is:
To get past this, drag the icon of your ROM image file, “vMac.ROM”, onto the Mini vMac window.
Sent: Sun Oct 4 09:30:41 2020
Hi Paul... I've been having a bit of trouble getting Mini vMac to auto load (find) my rom and dsk images on my Mac. It works fine on my PC, but I can't seem to get it to work with the same setup and files on the Mac. I started a post about it on the emaculation forums, but wasn't sure if you still stop by there. If you can offer any advice I appreciate it.
status : responded
Most likely this is because of “Path Randomization” misfeature added in macOS Sierra (10.12). See OS X notes for Mini vMac.
Sent: (via email) Sun, 27 Sep 2020 13:50:13
Okay I see,
Yes, I moved CopyRoms into the applications folder and it gave me back a 1.00 MB (1,048,576 bytes) file - success.
Sadly vMac says the checksum failed.
Here is the checksum on the new ROM file:
E:\Virtual Machines\minivmac-36.04-wx64.bin>C:\tools\sysinternals\sigcheck.exe -h PB165.ROM Sigcheck v2.73 - File version and signature viewer Copyright (C) 2004-2019 Mark Russinovich Sysinternals - www.sysinternals.com E:\Virtual Machines\minivmac-36.04-wx64.bin\PB165.ROM: Verified: Unsigned File date: 1:49 AM 2/6/2040 Publisher: n/a Company: n/a Description: n/a Product: n/a Prod version: n/a File version: n/a MachineType: n/a MD5: A495708975AEF7E23E78358547DE5F23 SHA1: C0510682AE6D973652D7E17F3C3B27629C47AFAC PESHA1: C0510682AE6D973652D7E17F3C3B27629C47AFAC PE256: D43EB16CE4719D96C45BE61737B497918C4EBE27640A7AAFA058B7706971BD1C SHA256: D43EB16CE4719D96C45BE61737B497918C4EBE27640A7AAFA058B7706971BD1C IMP: n/a
I appreciate it. I look forward to hearing back.
[... name ...]
status : responded
Checking the md5 against the 680x0 Macintosh List indicates you have successfully acquired the PowerBook 165 ROM image.
However, this ROM image will not work in the Macintosh Plus emulation of Mini vMac. Renaming it to “vMac.ROM” will not help.
Unfortunately, Mini vMac can not emulate a PowerBook 165 (or PowerBook 165c). To make this clearer, I have edited the 680x0 Macintosh List to put the “Supported by Mini vMac” line at the beginning of each entry, and to add an explicit “Supported by Mini vMac: no”, instead of just omitting this line.
Sent: (via email) Fri, 25 Sep 2020 00:36:04
To whom it may concern,
Great little program. I just started learning how to make floppy disk
images. I am a forensics student at [... school ...]. It would be great
to see how software is made for these [...] operating systems.
I wanted to get the ROM off of a Powerbook 165C. It didn't create a file called "Unknown.ROM". It did create a 0 byte file called PB165.ROM. It wasn't crazy at least, yet as I understand it if the hash isn't in the list it isn't supported.
I'll provide the hashes from sysinternals/sigcheck.exe.
I am not sure these are necessary on a 0 byte file. If I can help any other way let me know.
c:\users\[...]\desktop\PB165.ROM: Verified: Unsigned File date: 12:06 AM 9/25/2020 Publisher: n/a Company: n/a Description: n/a Product: n/a Prod version: n/a File version: n/a MachineType: n/a MD5: D41D8CD98F00B204E9800998ECF8427E SHA1: DA39A3EE5E6B4B0D3255BFEF95601890AFD80709 PESHA1: n/a PE256: n/a SHA256: E3B0C44298FC1C149AFBF4C8996FB92427AE41E4649B934CA495991B7852B855 IMP: n/a
[... name ...]
status : added to documentation
The most likely reason CopyRoms failed is that there wasn’t enough free disk space. 1 megabyte (= 1024K) is needed for the PowerBook 165c ROM.
An excuse for why CopyRoms doesn't display an error dialog is that it is designed to work without a keyboard, mouse, or even screen.
It could be changed to create a file containing a useful error message. But running out of disk space is about the only error that could occur where an error file might be successfully written. And then looking for that error message would need to be documented. It might be simpler to just document that a zero length file means not enough disk space.
So I have done that, adding a paragraph to the CopyRoms documentation.
update - follow-up message
Sent: (via email) Mon, 21 Sep 2020 23:17:38
I'm not sure how much you check Twitter, so I'm emailing you too. After some time debugging, I found out why Winter Games doesn't work in Mini vMac (and fixed it):
Wintergames modifies the VBL queue directly, inserting its own task at the head instead of calling VInstall, but it doesn't account for the possibility of the queue being empty, since on a real Mac the queue would have the task installed by the .Sony driver to track the disk speed (I think that's what it does, it's DT81 under P_Sony_FigTrkSpd in the Mac Plus ROM disassembly).
I fixed it in the replacement .Sony driver, by adding a task that does nothing to the queue, similar to how the time task is already added.
You can find my fix here, I'd be glad for it to be included in a future
version of Mini vMac:
status : patch merged
Thanks! That’s impressive debugging. The patch is now merged into my development version.
I’ve made a few changes. Moving the VInstall block before the conditional branch instead of after allows it to work in Macintosh 128K emulation. Putting the record for the VBL task into the SonyVars structure instead of calling NewPtr may help minimize differences from previous versions. Changing the VBLTaskFreq to once a minute (instead of the maximum of about 9 minutes) may make it easier to notice if this task is having any unexpected effect.
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